FANDOM



The shop is the place to buy moves, buffs and restoration items.

To acess it, type !Shop. The shop cannot be accessed when a battle is active.

To buy something from the shop, type !Buy <itemname>

To use something in battle, type !<itemname>

Make sure you have the money to buy what you want by typing !Funds.


MOVES

All moves are permanent once purchased and can be used on your turn.

Guard - The Guard move will pass your turn, but raise your defence to better withstand your opponent's attack - COST: 500

The following moves can only be used ONCE per battle. They also cost 2 limit points to use.

Syphon - The Syphon move will actually bleed your enemy and heal you - COST: 500

Exchange - Trade in your arsenal in order to heal - COST: 1000

Kunai - These deadly Kunai are coated with a mild poison. They will damage your opponent and reduce their attack power - COST: 1250

Ebon-Wire - The deadly Ebon-Wire will tear your opponent's defenses to shreds - COST: 1250

Lucky-Assault - Lucky-Assault will increase your attack power substantially - COST: 1500

Lucky-Defence - Lucky-Defence will boost your defence and make you tougher to hit - COST: 1500


WEAPON MODS

Weapon mods are permanently outfitted to your character and do not need to be used in combat. You can stack both mods for a greater bonus. These are a one time purchase.

Temper - Tempering your weaponry makes it stronger and increases you attack by 2 points - COST: 500

Customize - Customizing your gear makes it a better fit just for you, increasing your attack by 4 points - COST: 750


ARMOR

Armor is permanently outfitted to your character and does not need to be used. You can own both armors to stack the bonus. These are a one time purchase.

Leathers - The Leathers permanently increase your defence by 2 points - COST: 500

Tactical-Gear - The Tactical-Gear raises your defence permanently by 4 points - COST: 750


HP BOOSTS

HP Boosts can only be used once and must be used during your turn... but their effect is permanent. These are a one time purchase.

Toughness - Getting tougher will increase your health by 15 points - COST: 750

Potency - Getting tougher will increase your health by 30 points - COST 1500


CONSUMABLES


Heals and Remedies can be used in battle and are consumed, ie: they can only be used once per purchase. You can have as many of these as you like and using them does not end your turn in battle.

First-Aid - Heal 25 HP in combat. This does not cost you your turn - COST: 100

Attack-Remedy - Restores your attack stat to normal. This does not cost you your turn - COST: 150

Defence-Remedy - Restores your defence stat to normal. This does not cost you your turn - COST: 150

Medikit - Heal 50 HP in combat. This does not cost you your turn - COST: 175

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