The shop is the place to buy moves, buffs and restoration items.
To acess it, type !Shop. The shop cannot be accessed when a battle is active.
To buy something from the shop, type !Buy <itemname>
To use something in battle, type !<itemname>
Make sure you have the money to buy what you want by typing !Funds.
All moves are permanent once purchased and can be used on your turn.
Guard - The Guard move will pass your turn, but raise your defence to better withstand your opponent's attack - COST: 500
The following moves can only be used ONCE per battle. They also cost 2 limit points to use.
Syphon - The Syphon move will actually bleed your enemy and heal you - COST: 500
Exchange - Trade in your arsenal in order to heal - COST: 1000
Kunai - These deadly Kunai are coated with a mild poison. They will damage your opponent and reduce their attack power - COST: 1250
Ebon-Wire - The deadly Ebon-Wire will tear your opponent's defenses to shreds - COST: 1250
Lucky-Assault - Lucky-Assault will increase your attack power substantially - COST: 1500
Lucky-Defence - Lucky-Defence will boost your defence and make you tougher to hit - COST: 1500
Weapon mods are permanently outfitted to your character and do not need to be used in combat. You can stack both mods for a greater bonus. These are a one time purchase.
Temper - Tempering your weaponry makes it stronger and increases you attack by 2 points - COST: 500
Customize - Customizing your gear makes it a better fit just for you, increasing your attack by 4 points - COST: 750
Armor is permanently outfitted to your character and does not need to be used. You can own both armors to stack the bonus. These are a one time purchase.
Leathers - The Leathers permanently increase your defence by 2 points - COST: 500
Tactical-Gear - The Tactical-Gear raises your defence permanently by 4 points - COST: 750
HP Boosts can only be used once and must be used during your turn... but their effect is permanent. These are a one time purchase.
Toughness - Getting tougher will increase your health by 15 points - COST: 750
Potency - Getting tougher will increase your health by 30 points - COST 1500
Heals and Remedies can be used in battle and are consumed, ie: they can only be used once per purchase. You can have as many of these as you like and using them does not end your turn in battle.
First-Aid - Heal 25 HP in combat. This does not cost you your turn - COST: 100
Attack-Remedy - Restores your attack stat to normal. This does not cost you your turn - COST: 150
Defence-Remedy - Restores your defence stat to normal. This does not cost you your turn - COST: 150
Medikit - Heal 50 HP in combat. This does not cost you your turn - COST: 175